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Currently, Adil is working as a principal software engineer at Appifytech ( You can also contact him at his personal website. He has a very good understanding of the Objective-C and Swift programming languages and the iOS SDK. Adil has an engineering degree in computer science. I have really learned a lot of new things in this process.įinally, I would like to thank my friends, followers, and well-wishers for being a part of my life and tolerating me for all these years. Thanks to the technical reviewers for the technical feedback and tips. I would like to thank Shaon Basu and Samantha Gonsalves for helping and guiding me through every step in the process of writing this book. Thanks to the team at Apple for developing an awesome language and framework, and for making the lives of game developers a little less like hell.Ī special thanks to Packt Publishing for putting this book together. Additionally, thanks to Michael for writing the Spine Runtime for Swift. Otherwise, I would have spent most of my time developing tools rather than creating any games. Shekar, for their continuing, unconditional love and support.Īlso, three people I can't thank enough are Andreas from Code'n'Web, Tom from 71Squared, and Soren of EsotericSoftware for their awesome tools. Acknowledgmentsįirst and foremost, I would like to thank my mom, Shanti Shekar, and dad, R. You can find more information about Growl Game Studios and Siddharth at You can tweet him at or also follow his blog at, and his Facebook page at to get the latest updates. He also likes to listen to all kinds of music and plays the guitar. Apart from playing games, he has an avid interest in animation and computer graphics. In his spare time, Siddharth likes to experiment with the latest game development frameworks and tools. He is also the author of the book Learning Cocos2d-x Game Development, Packt Publishing. Apart from developing games, he has conducted game development workshops in major engineering colleges, and is a visiting faculty in game development institutes in India.
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He is the founder and CEO of Growl Games Studio, and has developed several games and published them on iOS, Android, and Windows Phone stores. Siddharth has also worked with graphics libraries such as DirectX, OpenGL, and OpenGLES. He has experience in developing games for the Web, mobile phones, and desktops using Flash, Cocos2d, Cocos2d-x, Unit圓D, and Unreal Engine. He has been programming for the last 10 years and is adept in languages such as C++, C#, Objective-C, Java, JavaScript, Lua, and Swift. Siddharth Shekar is a game developer with over 4 years of experience. However, Packt Publishing cannot guarantee the accuracy of this information. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. However, the information contained in this book is sold without warranty, either express or implied. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.Įvery effort has been made in the preparation of this book to ensure the accuracy of the information presented. Index Learning iOS 8 Game Development Using SwiftĪll rights reserved. Importing scenes from external 3D applicationsĪccessing the hero object and adding a physics body Support files, eBooks, discount offers, and moreĪdding, removing, and inserting objects into arraysĪdding and removing objects from the dictionary


Learning iOS 8 Game Development Using Swift
